1/20/2024 0 Comments Inflatality xbox one![]() ![]() It’s hard to really communicate just how fun this game is in a few short paragraphs. You mostly do your best to inflict damage on your opponent, either by hand or with the hammer that can be activated after building up the game’s equivalent of a super meter. The game uses dual analogue controls, although control in Inflatality is a fleeting, rarely glimpsed concept. The simple concept is a fighting game based around wavers- those air-blown figures often seen out the front of car dealerships and other such places- and the result is brilliant, inspired fun. Without a doubt, Inflatality was the biggest hit of PAX AUS. While the version of Skedaddle on display at PAX was a short demo, the concept is pretty sound and the game has a lot of promise if it goes further. Each animal can only perform certain actions, and it’s necessary to switch between different animals in order to pass most levels. One of a number of student projects on display at PAX, Skedaddle is a platformer about helping a selection of circus animals escape. If the game can deliver on the promise its shown at PAX AUS, then it may be a compelling alternative to both those games. Visually, Staxel has a much cleaner look than Minecraft, and reminds me a little of the long-in-development Cube World. Once a player starts crafting items, another player can come and help or finish the crafting for them. ![]() One example of this is the crafting system. Oh look, a voxel-based adventure game with a crafting focus! But wait, before you go running back to the familiar comfort of Minecraft, hear me out! Staxel is more than just another Minecraft clone.įor a start, the game is focused more on adventuring than survival, and there’s a much stronger focus on community and working together with other players. While the game’s cool controller isn’t necessary to play it, and it won’t be available for players to purchase, the developers do like the idea of making the designs available for players to download and 3D print themselves, or constructing their own designs to play the game. It has a sense of a world that’s just barely holding together, where it’s enough of an achievement to survive, let alone succeed. It’s fair to say that space-trading games are in vogue at the moment, so any game that goes down this road needs to be unique, and Objects In Space certainly is that. Objects In Spaceĭescribing itself as a “Modempunk stealth space trading game”, Objects In Space attracted a crowd due to its striking controller setup that replicated analogue controls for an old, well-worn space ship. The booth was so large that, even with three full days, there wasn’t time to see it all, but here’s what I did get to. Over the course of the weekend, I spoke to as many developers as possible, and got to play quite a few of the games there. The indie area at PAX AUS 2015 was back, bigger than ever this year, with a huge number of games on show. ![]()
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